Friday, March 22, 2013

Skirmisher Releases 'Castle Builder Volume 4: Towers'

Skirmisher Publishing LLC is proud to announce the release of Castle Builder Volume 4: Towers, the fourth installment in a 10-part series designed to help Game Masters and players plan their ideal fortifications in a step-by-step format from the ground up. It is written and mapped by gaming author Richard T. Balsley available through DriveThruRPG and other online venues (18 pages, $1.99, SKPE1310).

This installment describes those iconic defenseworks that can be used for everything from observation to reinforcing walls to serving as classic homes for wizards. Contents include:

* An introduction to the idea of towers, why people build them, and how they are perceived;

* Various functions of such structures;

* How to consider the most suitable uses for towers in your game;

* Typical locations for towers;

* Floorplans and description for a sample three-level Wizard's abode, the Tower of Aloysius Wormsthram Severstrom; and,

* Floorplans and description for a sample military structure, the four-level Watchtower of the Kithairon Mountains.

This book has no specific setting and is designed to accommodate any technological era that one is likely to encounter in a fantasy campaign setting, from the Stone Age, through the Ancient and Medieval periods, to the Renaissance. It is also fully bookmarked and hotlinked and designed to be printer-friendly and easy-to-use. We very much hope you will enjoy it!

Monday, March 18, 2013

Skirmisher/Cover to Cover Make Comicpalooza Retail Agreement

HOUSTON, TEXAS -- Skirmisher Publishing LLC and Cover to Cover Comics and Games have finalized an agreement in which the latter company will manage all of Skirmisher's booth-based retail operations at Comicpalooza 2013. Cover to Cover is a retailer of games, art, and related products and has extensive experience with convention sales, especially at events in the Houston area.

Skirmisher will have a major presence in 2013 at Comicplaooza, which has quickly become one of the largest and most exciting conventions in the Southwest. This major pop culture convention will be held May 24-26 at the George R. Brown Convention Center in Houston. Among other things, Skirmisher has signed on to be a sponsor of the convention, will be running numerous events at it, will be running a booth in its exhibit hall, and will be hosting the official Saturday night party.

"Having Cover to Cover Comics and Games manage this end of our operations will make it that much easier to concentrate on everything else we will be doing at the convention," said Skirmisher publisher Michael O. Varhola. “I have worked with its owner Robert Gruver don't know of anyone better qualified to handle this for us."

Skirmisher will have its full product line available at its Comicpalooza booth, which at this point will include a number of major publications it is planning to release at Comicpalooza 2013, including the print edition of its Swords of Kos: Hekaton fantasy fiction anthology and a special edition of the d-Infinity multi-platform game supplement.

Saturday, March 9, 2013

Skirmisher Releases ‘Wisdom from the Wastelands #26: Energy Weapons'

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #26: Energy Weapons! This publication is authored by Derek Holland and Chris Van Deelen, authors of multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG (5 pages; $0.99). We hope you will enjoy it and say positive things about it on the sites to which you contribute!

The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific target types (like robotic units); other items have debilitating temporary effects.

Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License). Our goal is for each thematic issue of this publication to contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games.

Friday, February 22, 2013

Skirmisher Re-Releases ‘Wisdom from the Wastelands #1: Artifacts, Manuals, & Toolkits'

Skirmisher Publishing LLC is proud to announce the re-release of Wisdom from the Wastelands Issue #1: Artifacts, Manuals, & Toolkits! We hope you will enjoy it and say positive things about it on the sites to which you contribute.

"We were pleased with this publication when we released in it February 2012 but since then have done some things that have given this series of publications are certain look," said publisher Michael O. Varhola. "We have revised this first issue of the publication to bring it into line with later ones and made a number of minor corrections throughout. So, anyone who has been following the series will want to download this improved copy — and anyone who has not now has the perfect opportunity to check it out!"

Wisdom from the Wastelands is authored by Derek Holland and Chris Van Deelen, authors of multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG (5 pages; $0.99).

One of the most entertaining aspects of a post-apocalyptic role-playing game is the many sorts of artifacts that can be found. Simply put, artifacts are the “magic” weapons and items of the science-fantasy genre and, as such, both players and Mutant Lords are always on the hunt for new items that can be used both by characters and against them. Mutant Future and other popular post-apocalyptic RPG games have decent rules for figuring out and repairing artifacts and Wisdom from the Wastelands Issue #1 takes these to the next level. It includes optional bonuses, figuring out artifacts, manuals, and toolkits, and rules that cover saving throws for artifacts and how much damage they can sustain before being damaged or destroyed.

Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License). Our goal is for each thematic issue of this publication to contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games.

Sunday, February 17, 2013

Skirmisher Releases ‘Wisdom from the Wastelands #25: Metamorphosis I'

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #25: Metamorphosis I! This publication is authored by Derek Holland and Chris Van Deelen, authors of multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG (5 pages; $0.99). We hope you will enjoy it and say positive things about it on the sites to which you contribute!

In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how very dissimilar creatures can be the same species, just young or mature forms. Each entry uses either the animate seeds plant mutation; a new version for animals called larval form; or the idea of forced metamorphosis. The last is a version of the mutation modifier environmental dependence, one that permanently changes one creature into another when the original is exposed to certain stimuli. Some of the creature entries also use several new mutations, and these are included at the end of the issue.

Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License). Our goal is for each thematic issue of this publication to contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games.

Thursday, February 14, 2013

Wednesday, February 6, 2013

Skirmisher Releases 'Swords of Kos: Hekaton'

Skirmisher Publishing LLC is proud to announce the release of Swords of Kos: Hekaton, the second title in its line of fantasy fiction! It is available and an ePub/PDF download from various online sites, including DriveThruRPG (282 pages, $5.99, SKP E 1304). We very much hope you will enjoy it!

Inspired by the works of classic swords-and-sorcery authors like Fritz Lieber, Jack Vance, and Robert E. Howard, Swords of Kos: Hekaton is the second entry in Skirmisher Publishing LLC’s fantasy fiction series and follows Swords of Kos: Necropolis. In this anthology, the island and city of Kos and the lands around it are explored through the stories of eleven authors and original illustrations and cartography by nine artists. All are set during the Hekaton, centennial observance of the great volcanic cataclysm that reawakened magic, the elder races, and all manner of fell monsters, in a fantasy world that draws upon the myths, legends, and history of the Mediterranean, Europe, and the Middle East.

Stories in this compilation include “Bloodsuckers” by Michael O. Varhola, “Rogue’s Nightmare” by R.M. Aislin, “Chasing Shadows” by Richard T. Balsley, “The Misadventures of Bjoric” by Brendan Cass, “The Rite” by Christopher Van Deelen, “To the Dragon Apeiron” by Lissanne Lake, “Unfamiliar Ground” by Sharon Daugherty, “The Day Pateon Fnordseeker Gave Up Drinking” by Eric Lis, M.D., “Eugenos and the Green Griffon” by Robert Gruver, “Nithernons the Ale’er” by John Giddens, and “The Price of Land” by D.M. Fitzgerald.

Illustrations accompanying stories in Hekaton include ones by fantasy artists Amanda Kahl, Philip Shade Kightlinger, Sean McGarity, William T. Thrasher, Josh Routt, Lissanne Lake, Sharon Daugherty, Phillippe St. Gerard, and Bree Orlock.

Join us in our adventures through the dark and fascinating swords-and-sorcery world of Kos!